Playstation 4: Share and Enjoy?

You’d think that as someone who enjoys video games and does social media for a living I’d be overjoyed about the news that the next Playstation will feature a share button, but too be honest I’ve mixed feelings about it.

It’s not that I wouldn’t like to see more integration between social and gaming nor that I don’t feel that this is should be baked into the hardware itself – its more that the concept feels, well…old and frankly a little irrelevant.

When the Xbox 360 and Playstation 3 launched back in 2005 – 2006 social was still in a fairly undeveloped state and in no state to be considered for integration into consoles. Since then both platforms have added social features (and in the case Xbox removed them again) to their online services and various games have included integration with social platforms with varying degrees of success.

Whilst there is certainly a requirement for shared content from gaming experiences I’ve never gotten the impression that it’s high on gamer’s lists in terms of killer features. What’s more the promised integration of this share button with Facebook could end up with people’s newsfeeds being littered with impersonal and likely annoying clips from games – maybe I’m getting too old for this but I don’t see the youngsters embracing that either.

I’d have thought YouTube would be a better place to share this kind of content but at launch it seems that Sony have opted for Ustream as a partner instead – sure a great platform but not really a widely known one.

Ultimately then, Sony will need to think about how to use the share button innovatively in the coming months or risk both complaints that the controller could have instead featured a more useful feature and the real likelihood that it will feel like an anachronism at launch.

Mobile and Movies....

Some interesting stats here from a recent Nielsen blog piece which claims that (in the US at least) smartphone and tablet owners are more likely to enjoy films, both at home and in cinemas.

Certainly it makes sense that those with devices which allow more access to content would consume more content - and it looks like they are willing to pay for it too, with tablet owners in the US spending 35% more per month than the US average.

'House of Cards' reshuffles the deck for the TV serial...

Don't worry, I'm not about to start posting TV reviews - although I'm hugely impressed by the depth and style of Netflix's new exclusive drama. What I'm more keen to consider is how a serial like this, which is not only exclusive to a streaming service across territories but has all of its episodes available for viewing at launch, might evolve the TV show in the coming years.

The success of the myriad TV and film streaming services is already a testament to a huge shift in viewing behavior when it comes to accessing already broadcast or screened content - be it recent or classic. Some services are subscription and its these that can make the bold changes in the viewing experience, as well as take risks with program content.

My feeling is there are two core reasons for this, firstly because they are new and still writing the rules of streamed content and secondly because they can free themselves from often heavy shackles of TV advertising. After all you have to wonder if 'House of Cards' dark political intrigue and caustic view of commercial interests in politics would have been greenlit on a US channel bound by advertising - the only one I can think of taking it on would be HBO, who may want to start watching their backs if the likes of Netflix have many more 'House of Cards' in their pack.

More relevant to the viewer however, the 'all you can eat' streaming approach to new TV shows certainly helps those of us who are impatient to get our next fix but individuals watching at different speeds does somehow feel like a threat to the shared and social aspect to watching shows - essentially people may need to find a new subject to replace those watercooler chats about their favorite shows if we're not watching them in sync.

Nevertheless the option to gorge on new content is a handy one - and with another seven episodes of 'House of Cards' still to go and almost half a weekend left, I'd best hang up my iPad now and get back to watching....

Interview: Borys Musielak, Fouder & CEO of Filmaster

I recently happened across Borys Musielak, the founder and CEO of Filmaster - a cloud based recommendation and analytics platform for TV and cinema - on Twitter and quickly became interested in the service and what it had to offer. 

Bory's agreed to answer some questions about Filmaster, and did so with considerable detail and insight....

How long have you been working on Filmaster and what inspired you to get started?

We started in 2009 as a consumer facing startup aiming at providing the most accurate movie recommendations for cinema and TV under the brand Filmaster.com. Being cinema lovers ourselves, the site we created aimed at hardcore movie buffs from the start. We attracted over 50k film lovers onboard from all over the globe, but despite having a very active community (one user rated on average 100 movies!), we never managed to grow Instagram-big. In 2011 after getting seed-funded by HackFwd we decided to focus on B2B, bringing the recommendation algorithms we have been developing for 2 years to the world of big media corps: television, video on demand, cinema. This is how Filmaster.TV was born.

Could you provide any specific use cases or even better case studies to describe exactly how the service is used and who it may benefit?

Filmaster works best with cinema chains, VOD services and digital cable providers. Each of these cases is a bit different but all share one common feature: consumers are overwhelmed with choice and demand better content discovery.

A cable case is especially interesting. 80% of television viewers turn on their TVs without specific intent for what they want to watch. The term “channel surfing” is a result of the fact that viewers are most often unaware of the content available to them. Simply put, viewers enjoy watching television, not surfing television.

Filmaster provides modern cross-platform user experience solutions to best navigate viewers around their personalized content:

- Personalized EPG—Enriched EPG with personalized recommendations without a need of interface redesign.

- Filmaster Channel—recommendations provided realtime to provider’s users in a form of a custom TV channel.

Some of our paying customers include Samsung (Poland) and Vue Entertainment (UK).

How Filmaster works...

How Filmaster works...

You mention you've been 'crowdsourcing and curating film data for over three years' - what was the process for this?

Curation is a systematic process which involves:

    - Aggregating and analyising data about people’s tastes around movies and shows from multiple sources, including our consumer apps,

    - Crowdsourcing film traits (genre, plot keywords, moods and other data describing each item) by the Filmaster community; this does not only include adding new traits but also one-by-one comparison of film traits in order to define complex relationships between movies and shows (e.g. Oldboy is similar to Pulp Fiction but more violent and less cartoonish)

    - Manual verification of the crowd-sourced data by the Filmaster editors (employees and volunteers).

All these processes are enhanced by the algorithms which help identifying under-curated content and  make sure all the recent films and shows are covered.

Curation is an important process as it provides a human-layer to algorithmic learning by providing additional details and innovative relationships that computer AI cannot determine alone. The curated data is a part of Filmaster’s offer and is as important as the algorithms. It allows for instant recommendations (as a solution to the “cold start” problem) and unique features such as mood-based recommendations and innovative ways to present content, giving Filmaster a competitive edge as a personalisation platform. 

Where to you get your data from? 

We get our data from three sources:

- Filmaster-branded consumer apps. This includes our mobile apps (iPhone and Android), consumer websites (filmaster.com, filmaster.pl) and the brand new Samsung SmartTV app (released into SmartHUB this January)

- Data collected from our customers via API. When a customer -- whether a TV station, a cable/VOD provider, or a cinema chain -- starts using Filmaster, we retrieve viewers’ watching habits and preferences and fuel the Filmaster cloud with this data. 

- Data from third parties. Either extracted from freely available sources or bought.

How do you see recommendation for film, TV and music evolving over the next few years and what role does Filmaster have to play in that.

Mashable predicts 2013 will be the year of second-screen revolution and big data. We at Filmaster do big data to provide personalisation and analytics for both first and the second screen. This positions us pretty well for the upcoming year I believe! Second screen hasn’t yet taken off because it’s not social, personal and integrated enough (it’s usually only one of these, Zeebox being a nice exception). The reason why current second screen solutions are mostly useless is that they focus on social and don’t offer good personalised content discovery and proper integration with the first screen.

The near future shall bring a lot of innovation in personalisation and integration. TV and set-top box manufacturers will start shipping discovery features both on their first screen and on complementary second screens (Panasonic, Sony and Intel have already previewed such plans at CES) which can be used to choose content and watch it on the first screen, eventually replacing remote controls for some of the population. Cable providers will have to fight back as they would have realized at this point that if they lose control over content to the hardware manufacturers, they will also lose their huge profits and will have to charge more for the bandwidth in order to survive.

What’s great for companies like Filmaster is that both groups are well positioned to invest in personalisation technology we provide. And what’s great for these companies is that personalisation opens new interesting ways for them to earn money. We’re already working on a personalized advice service (as opposed to traditional TV advertising) that uses the data we gather about users’ watching habits in order to serve the right ads to the right viewers on both screens. This can be as big for TV as Google Adsense was to the web. Think about integration of e-commerce services either via HbbTV or (more likely) via second screens, so that both content producers, service and bandwidth providers benefit from better personalisation across devices.

The long term vision sees Filmaster as a de-facto standard for personalization and analytics services within entertainment industry. We plan our company roadmap with this vision in mind. The first stage uses the personalisation platform as a gateway to building enough data. As we deliver recommendations to our customers, we gather copious amounts of data and run it through algorithms. The second stage uses this data to provide real value for the entertainment industry, including, but not limited to predictive analytics, personalized advice services. Contrary to common view, the future looks really bright for TV and thus, to Filmaster.tv :)

New Consoles, the death of 3D and Android Kitchen Appliances - thoughts on CES 2013...

I have been keeping a good eye on news from CES this year and so here’s a few thoughts about the developments and new products that were unleashed there…

Consoles from established companies…

Interesting but hardly surprising that neither Valve nor Nvidia waited until E3 to announce their gaming consoles when you consider the likelihood of both Sony and Microsoft officially announcing their next generation there.

Both Valve’s and Xi3’s ‘Piston’ and Nvida’s ‘Project Shield’ seem like fairly innovative devices and though new ventures for both companies I get the feeling that the gaming hardware space still has room for a few more players, just as long as they are willing to be persistent.

Certainly Valve, whose Steam product has been a huge success, could win some serious ground by moving the world of PC gaming into the living room – especially since it’s widely believed that PC’s still offer the best gaming experiences in terms of graphics quality. Through Steam they can also offer a superb online platform for delivering games and with a thriving community straight out of the box. There are rumours however that this isn’t the Steam box we’ve been looking for and they have one of their own in the works.

Nvidia's Project Shield....

Nvidia's Project Shield....

Project Shield I am less sure about, although it looks great as a product and offers the ability to transfer you PC gaming experience to a handheld via over network streaming it may face some competition in the Android gaming space from other, reportedly cheaper devices such as OUYA and of course mobiles themselves.

3D is dead! Long live Ultra HDTV’s!

I’ll be honest here and say that why I understand manufacturers need to constantly promote update features to sell TV sets I’ve always found the whole 3D thing a bit of an unlikely ask in the face of a global recession – and let’s face it the sale results kind of back this up too.

Having clearly got the message by now the likes of LG and Sony were keen to refocus on quality and sharpness in their latest products not to mention size, with screen sizes of up to around 90 inches being promoted.

Major Software and Web companies present only through integration..

There has been a lot of talk about Microsoft’s absence from this year’s show, with the exception of Steve Ballmer’s enthusiastic appearance during Qualcomm’s utterly surreal keynote which also features Big Bird and Desmond Tutu. I’m not kidding – watch it and feel like you’ve slipped into another reality.

Behold...the Android Fridge!

Behold...the Android Fridge!

Surprising considering the fact that many Windows 8 devices were surely around to help bolster their appearance but maybe that is the point, they are integrated into products to the point they don’t feel they need to be there. Same likely goes for Google, whose Google TV and Android platforms were present in everything from set top boxes to kitchen appliances, the latter proving that certainly Android has moved far beyond the realms of mobile and is now becoming a popular OS choice for well…just about everything.

Halo 4: Sci-Fi, Stats and the Second Screen

Halo 4 has been my first encounter with what is certainly one of the most popular and established gaming franchises of recent times and aside from its rather slick gameplay one of the things I've been most impressed by is its use of and presentation of gameplay stats. Thanks to a rather cool web app players can review their in game careers in a fair amount of detail.

In addition the data available to players, developers 343 Industries have been tracking the amassed data and presenting it on the Halo Waypoint blog. Its obvious from what's being tracked that 343 are clearly interested in the numbers, for instance they were able to report within the first five days that over four million people played the game on Xbox Live, 31.4 million hours were spent playing Halo 4 -- 13.5 million hours in campaign, 1.9 million hours in Spartan Ops and 16 million hours in War Games, 43,335,060 achievements were unlocked and 4,590,416,285 kills were earned playing Halo 4 overall (2,675,140,836 in campaign, 505,250,095 in Spartan Ops and 1,410,025,354 in War Games).

Something tells me the morning meetings at 343 involve a good number of shiny graphs - although what bearing these have on how future DLC and games in the series are developed remains to be seen.

My experience of being impressed didn't end with the stats either - whilst playing around with the Xbox 'SmartGlass' app on my iPhone and iPad I discovered that my stats and those of my Xbox Live pals were also available there via a slick touchscreen interface too. Nice.

Bearing in mind 'SmartGlass' is still relatively new this early utilisation of it is pretty impressive and I'm looking forward to seeing what additional features and content it can add to Xbox experiences, both gaming and video streaming, in the coming months.

As for highly visible gaming stats, surely this is an area developers need to explore further - perhaps even allowing players to export their own and general game data to build visualisations of their own with.

How might technology change the entertainment industry in 2013?

A piece of mine here up on The Next Web featuring five predictions for how the entertainment industry will evolve through technology in 2013.

Enjoy and have a wonderful new year!

'Ultimately, a script is a database' - innovative thinking from Final Draft...

Really interesting interview here with the people behind popular screenwriting software 'Final Draft'. Their vision is to use the content of screenplays as searchable data using their planned cloud based service.

As they point out this could have great value to advertisers through context driven ads, especially for audiences watching films and TV shows on connected devices.

A big thanks to my colleague Alex Comyn for letting me know about this innovation.

The Echo Nest launch new genre API feature - try out a demo here...

This is a pretty impressive new addition to The Echo Nest's available tools for developers - an API feature which allows you to easily create smart playlists based on genre.

Check out their demo of this feature for creating genre based Spotify playlists below...

The Genre Radio Demo

The Echo Nest Genre Radio Demo

This web app creates genre radio for Spotify using the Echo Nest Playlist API.
For more information see: Creating Genre-Radio Playlists with the Echo Nest API .

Infographic: A Tough Year for Gaming....

Looks like the gaming industry (in the US at least) has taken a bit of a hit this year, hardware especially although I suspect this may be as result of existing consoles reaching the end of their cycle.

Let's hope this Xmas plays out better for the industry....

Social Sentiment and the Future of Film - some interesting insights....

Just happened across this - looks like IBM have been doing some work recently around the Hollywood and social sentiment, culminating in a recent event "The Power of Crowds: Social Sentiment and the Future of Film." - excerpts of which can be seen in the video below.

The infographic below shares some stats and insight in the current state of play, including the alarming news that only a third of CMO's are tracking blogs.

TV,Twitter & Nielsen - a new dawn for media measurement?

Yesterday’s news that Nielsen, developers of the worlds most established and recognised audience measurement systems, will be partnering with Twitter next year to provide a new set of ratings based on the data available on the social platform probably won't surprise many who use Twitter on a regular basis.

The social channel has increasing become the place for discussion around TV shows and (more invitingly for brands and agencies) ads in the past couple of years, with the use of hashtags as key identifiers to build conversation around becoming pretty much commonplace for all major TV shows.

Naturally all this available data was going to get used to understand viewing behavior at some point and Nielsen, who for many years have had to rely on meters and viewer diaries to build a picture of behaviours, are well placed to take advantage of this following its recent purchase (in partnership with McKinsey) of social data tool SocialGuide  last month.

Quite how these ratings will work is yet to be revealed but I expect a combination of volume and sentiment will be at their core, although for the latter the world may well still be a way off from a system that can identify the sarcasm that will inevitably surface in tweets around TV shows.

Of course the question of whether or not Twitter’s user base is an effective sample size if also worth considering if the data provided is to be used to inform more than well placed Twitter advertising. A recent survey from Thinkbox and COG Research suggested that 86% people with access to TV and the internet have "multi-screened" but I suspect much of this number might actually refer to other services such as Facebook and messaging tools.

Regardless of this the sheer volume of activity around TV shows on Twitter is likely to provide some useful insights for advertisers and likely TV show producers too and I expect we’ll see more developments around social data and media behaviours over the course of next year.

How music recommendation works...by someone who certainly knows.

Great piece here from Brian Whitman, co-founder of music data specialists The Echo Nest.

The Massachusetts based company have been leading the field in music data and discovery for a few years now, working with the likes of the MTV, BBC and EMI, as well as several music startups and so this is certainly some fairly special insight.

And so here we are...

Hello my name is Edward and I'm interested in the future of entertainment.

A couple of years back I started writing about how the music industry was evolving through the use of data over on The Next Web and to a degree on my previous blog Audio Silver Lining. Since then it's certainly arguable that through the utilisation of digital and the emergence of platforms like Spotify and Songkick the music industry is starting to look somewhat healthier and more interesting .

As you can probably guess by the first word in this blogs title I'll be continuing to explore that area here but will also be widening my scope to take in film, TV, games and the press. I'll be discussing and sharing new digital developments in these spaces and exploring how new and existing brands are making use of data to provide more engaging and relevant experiences for their audiences.

Also, and as you'd expect from someone who does social media as a day job, I'll be discussing how the social data available from platforms such as Facebook and Twitter can shape user experiences in the entertainment space through recommendation and personalisation.

I'm confident it's going to be quite a journey, so lets begin.....